Syndicate

Introduction

Tanasai

Hi,  my name is Tanasai Sucontphunt (ธนาสัย สุคนธ์พันธุ์ in Thai). Welcome to my website!

I am a PhD student at University of Southern California in Department of Computer Science. My main research is on Computer Graphics and Animation. 

Here is my little space combining my research blog, publication, biography, portfolio, and review comments on almost everything.

I am a livelong learner. I am always excited if I found new technology emerging with my new idea to develop something useful. Also, I am a real Infomania, I would wake up every morning consuming information before my breakfast and coffee.

Thanks for stopping by.


Home
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Publication
Wednesday, 19 November 2008

T. Sucontphunt, Z. Deng, and U. Neumann,
Proceeding of IEEE Virtual Reality (VR) 2009 Conference, Lafayette, Louisiana, March 14-18, 2009, to appear, (poster paper). [pdf][bibtex]

 
Interactive 3D Facial Expression Posing through 2D Portrait Manipulation
Publication
Thursday, 21 February 2008
T. Suconphunt, Z. Mo, U. Neumann, and Z. Deng,
Proceeding of Graphics Interface (GI) 2008, Windsor, Ontario, Canada, May 28-30, 2008. [pdf][bibtex][demo ]
 
A Novel Visual System for Expressive Facial Motion Data Exploration
Publication
Thursday, 13 December 2007

T. Sucontphunt, X. Yuan, Q. Li, and Z. Deng,
Proceeding of 2008 IEEE Pacific Visualization Symposium, Kyoto, Japan, March 5-7, 2008. [pdf] [bibtex][demo]

 
MonsterWar XNA Game
Portfolio
Wednesday, 12 December 2007

December 2007. 

This is a third person shooting game developed from XNA framework. I used pencil drawing style to render the game to make it a little different.

 Scene1

Game play is very simple, trying to kill other opponent. The game starts being 2 players mode but player can change the mode to 1 player or 0 player (who would do that?) at anytime in the game, by set either player to be "Auto-Monster".

Player can change the controlled monster at anytime and the weapon will be changed according to the monster selection, and we have four monsters/weapons to be selected here.

For each round, the scene will be changed, and we have three scenes.

Read more...
 
3D Tree Animation
Portfolio
Saturday, 22 April 2006

 

Master Project: Physically-Based Wind Force effects on Tree Animation.  May 2003.

Basically, I developed 3D animation of the Tree that can be bended by applying simulated wind force. The work focused on realistic interaction between wind force and the auto-generated L-Systems (Lindenmayer) tree structure. The main work is on animating realistic interaction between the objects (tree's branches) and the virtual environment (wind force) by using Forward Kinematics: Time Integration - Standard Euler method. This also makes objects interacting in real time without key-framing effort from animator. Each branch of the tree placed into this virtual environment has its own properties and the global environment has a job to apply the law of physics involved to each of them.

Please follow the links for details.3D Tree with wind.

Read more...
 
MetaSearch Engine
Portfolio
Saturday, 22 April 2006

 

Master Thesis: A Content-Based Clustering MetaSearch Engine. November 2000.

Advisor: Dr. Thanwadee (Thanitsukkarn) Sunetnanta.

In short, the work focused on internet search engine using hybrid clustering techniques of nonhierarchical clustering and a single link Hierarchical Agglomerative Clustering (HAC) with the search result documents. Basically, we used nonhierarchical clustering to group relevant documents together and used single link HAC to merge relevant groups once more. Additionally, the document’s content keywords are extracted using NRC’s Extractor technique. This technique helps documents in a group relate to the others more precisely. We also completed an empirical study to evaluate our experiment by adapting IR techniques of Average Precision, Precision Recall, and Expected Search Length measurement as a proof of our concept. The result shows that the sample searchers will spend less effort in finding relevant documents or sift through the irrelevant documents.

User interface screenshot: 

Image

Cluster results screenshot:

Image

Read more...
 
(C) 2008 Tanasai Sucontphunt's Homepage
Joomla! is Free Software released under the GNU/GPL License.