Quote of the Day
Robert Greene

Win through your Actions, Never through Argument: "Any momentary triumph you think gained through argument is really a Pyrrhic victory:  The resentment and ill will you stir up is stronger and lasts longer than any momentary change of opinion.  It is much more powerful to get others to agree with you through your actions, without saying a word.  Demonstrate, do not explicate."

MonsterWar XNA Game
Tuesday, 11 December 2007 16:00

December 2007. 

This is a third person shooting game developed from XNA framework. I used pencil drawing style to render the game to make it a little different.

 Scene3

Game play is very simple, trying to kill other opponent. The game starts being 2 players mode but player can change the mode to 1 player or 0 player (who would do that?) at anytime in the game, by set either player to be "Auto-Monster".

Player can change the controlled monster at anytime and the weapon will be changed according to the monster selection, and we have four monsters/weapons to be selected here.

For each round, the scene will be changed, and we have three scenes.

Here are some splash scenes.

Intoduction

Splash Scene

 

Here are some game snapshots.

Scene1

Scene2

Scene3

Here are the control keys:

Left Camera Monster
- Rotate left: Left arrow
- Rotate Right: Right arrow
- Rotate Up: Up arrow
- Rotate Down: Down arrow
- Forward: Space bar
- Shoot: Right-Ctrl
- Change Monster/Weapon: Right-Alt
- Switch to Auto-Monster Mode (AI): P

Right Camera Monster
- Rotate left: 3
- Rotate Right: 4
- Rotate Up: F4
- Rotate Down: E
- Forward: 1
- Shoot: Left-Ctrl
- Change Monster/Weapon: Left-Alt
- Switch to Auto-Monster Mode (AI): Q

Press ENTER to start to the next scene. 

You can download the Game here.

Requirements: you need to have XNA Essential Framework installed in order to  run this game.

Nuff said! 

Last Updated on Tuesday, 21 April 2009 15:12