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Friday, 21 April 2006 19:56 |
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Animation Project: Physically-Based Wind Force effects on Tree Animation. May 2003. Basically, I developed 3D animation of the Tree that can be bended by applying simulated wind force. The work focused on realistic interaction between wind force and the auto-generated L-Systems (Lindenmayer) tree structure. The main work is on animating realistic interaction between the objects (tree's branches) and the virtual environment (wind force) by using Forward Kinematics: Time Integration - Standard Euler method. This also makes objects interacting in real time without key-framing effort from animator. Each branch of the tree placed into this virtual environment has its own properties and the global environment has a job to apply the law of physics involved to each of them. Please follow the links for details.
Report 1 Report 2 Report 3 Download presentation and compiled code.
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Last Updated on Saturday, 05 September 2009 10:50 |